I don't mind doses of realism here and there in games, but it's when they start to constantly hindre the player that I get annoyed. That's, of course, not taking into account that it may be a glitch like others are saying. Sure it might be more 'realistic' but if it just makes players frustrated then one has to question if that's taking it a step too far. To me it sounds on par with doing something like making you trip every now and then when you run in GTA. In the case of Trico not responding as you want him to all the time, I'd step back and ask 'Does this make the game substantially better than it would've been if the dog did what I tell it to all the time?'. I haven't played the game so I admittedly can't talk first-hand, but when it comes to realism in games I always try to look at it as a viewpoint of being balanced out with enjoyment. I would say this exact connection is what makes games great in the first place and differentiates them from movies the most. Its a connection between gameplay and story, which is what people always loved Shadow of the Colossus for. Trico sometimes behaving incontrollable is part of the story and realism. Trico is not a well trained dog (its not even a dog). I have a dog on my own and she's well trained and still sometimes does whatever she wants. What I don't think is fair, I would even say it speaks FOR the game, is how people criticize that the Beast (Trico) not always follow your commands immediatly.ĭid those people miss the point of the game? It's a wild animal they wanted to behave realistically.
It seems wonky and is imprecise, thats a completely fair point. I can totally understand the criticism of the player characters controls. So, before I explain my point I want to differentiate between the two anchor points of this critique:
Either way, we 'can't wait,' but we'll wait.The long awaited Ico/Shadow of the Colossus pseudo sequel came out a few days ago and so far people seem to agree that the emotional level is phenomenal, while the controls are holding it back quite a bit. We've expressed some skepticism over that tentative timeframe, and Ueda's comments in the PSM3 interview (that the game will be released this year, "at least in Japan") lent a bit of credence to our fears of a 2012 push. The Last Guardian is scheduled for a late 2011 release. We recently received a similar list of post-translation details from a preview in the French edition of PSM3. To show the feeling of existence for the characters, you need to show such actions that make it look like the character himself knows that there's a wall there.
Ueda responded that when the boy approaches a wall, he will naturally extend his arms out, and as he approaches Torico, he will touch the creature.